![]() ![]() Still, some options are better than none. ![]() A mod to switch up its damage type or add some additional critical damage can mitigate this, but it’s still not entirely ideal. Or put another way: don't go for armor - go for invisible. Hey all I’m looking for armor recommendations on which armor is the best (or most preferable in your opinion) with the best skill boost and armor ratings. The plasma damage is great for burning and post-armor situations, but that doesn’t totally make up for its damage shortcomings. I would apply other tactics given more people (even small unit tactics require 3-4 people) or a way to make more ammo but for a single person without HE or armored vehicles and possibly limited ammunition? Sniper tactics is the way to go. However, there is one type of "Armor" that would work quite effectively if we are talking about having long-weapons where the enemy has none (or only standing long weapons like longbows): The Ghillie Suitīasically the best protection would be sniping the enemy from farther away than their weapon's range is, using night vision and thermal imaging devices to see in the dark, providing support to melee units by taking out strong/high-value targets, being able to continue to move in and out of cover quickly without being seen, being able to stalk high-value or powerful targets and take them out alone, and being able to hide so well that the villians almost step on you as they walk past unaware. Modern armor is not made for this type of combat and wouldn't be nearly as effective (applying modern techniques to improve it is a separate question) - in fact our standard issue plate carriers are meant to only protect vital organs because they are made with the idea of bullets and shrapnel - the plates would still be effective at stopping a sword but easier to bypass then plate mail in full melee combat so not as useful. If we were talking about fighting hand to hand with medieval weapons, the best armor would be plate mail from that time period. The forces that you would fight would include natural wildlife like bears and wolves, monsters (primarily zombies, skeletons, entities that use energy attacks), and human beings protected with late medieval armor (plate armor, mail, gambeson) armed with weapons appropriate for that era- polearms, shields, swords (either one-handed or two, focused on slashing or stabbing), and bludgeons like simple clubs to maces.Īnd weapons used by you in a fight would be modern firearms like semi-automatic rifles, handguns, and manually operated longarms such as lever rifles or pump action shotguns, with moderate amounts of training in their use. Armor and clothing encompasses all equippable body armor and helmets in The Outer Worlds. If you were sent to a medieval fantasy world- full of monsters, mounted knights, and bandits- and had to take modern armor with you (no plate armor reproductions, only things used by military forces, police, and civilians), which choices of equipment would you choose and why? Armor has changed to meet the needs and demands of a particular time period's training, technology, and combat styles.
0 Comments
Leave a Reply. |